/*
* This file is part of Project SkyFire https://www.projectskyfire.org.
* See LICENSE.md file for Copyright information
*/

#ifndef SKYFIRESERVER_GOSSIP_H
#define SKYFIRESERVER_GOSSIP_H

#include "Common.h"
#include "NPCHandler.h"
#include "QuestDef.h"

class WorldSession;

#define GOSSIP_MAX_MENU_ITEMS 64                            // client supported items unknown, but provided number must be enough
#define DEFAULT_GOSSIP_MESSAGE              0xffffff

enum Gossip_Option
{
    GOSSIP_OPTION_NONE = 0,                    //UNIT_NPC_FLAG_NONE                (0)
    GOSSIP_OPTION_GOSSIP = 1,                    //UNIT_NPC_FLAG_GOSSIP              (1)
    GOSSIP_OPTION_QUESTGIVER = 2,                    //UNIT_NPC_FLAG_QUESTGIVER          (2)
    GOSSIP_OPTION_VENDOR = 3,                    //UNIT_NPC_FLAG_VENDOR              (128)
    GOSSIP_OPTION_TAXIVENDOR = 4,                    //UNIT_NPC_FLAG_TAXIVENDOR          (8192)
    GOSSIP_OPTION_TRAINER = 5,                    //UNIT_NPC_FLAG_TRAINER             (16)
    GOSSIP_OPTION_SPIRITHEALER = 6,                    //UNIT_NPC_FLAG_SPIRITHEALER        (16384)
    GOSSIP_OPTION_SPIRITGUIDE = 7,                    //UNIT_NPC_FLAG_SPIRITGUIDE         (32768)
    GOSSIP_OPTION_INNKEEPER = 8,                    //UNIT_NPC_FLAG_INNKEEPER           (65536)
    GOSSIP_OPTION_BANKER = 9,                    //UNIT_NPC_FLAG_BANKER              (131072)
    GOSSIP_OPTION_PETITIONER = 10,                   //UNIT_NPC_FLAG_PETITIONER          (262144)
    GOSSIP_OPTION_TABARDDESIGNER = 11,                   //UNIT_NPC_FLAG_TABARDDESIGNER      (524288)
    GOSSIP_OPTION_BATTLEFIELD = 12,                   //UNIT_NPC_FLAG_BATTLEFIELDPERSON   (1048576)
    GOSSIP_OPTION_AUCTIONEER = 13,                   //UNIT_NPC_FLAG_AUCTIONEER          (2097152)
    GOSSIP_OPTION_STABLEPET = 14,                   //UNIT_NPC_FLAG_STABLE              (4194304)
    GOSSIP_OPTION_ARMORER = 15,                   //UNIT_NPC_FLAG_ARMORER             (4096)
    GOSSIP_OPTION_UNLEARNTALENTS = 16,                   //UNIT_NPC_FLAG_TRAINER             (16) (bonus option for GOSSIP_OPTION_TRAINER)
    GOSSIP_OPTION_UNLEARNPETTALENTS = 17,                   //UNIT_NPC_FLAG_TRAINER             (16) (bonus option for GOSSIP_OPTION_TRAINER)
    GOSSIP_OPTION_LEARNDUALSPEC = 18,                   //UNIT_NPC_FLAG_TRAINER             (16) (bonus option for GOSSIP_OPTION_TRAINER)
    GOSSIP_OPTION_OUTDOORPVP = 19,                   //added by code (option for outdoor pvp creatures)
    GOSSIP_OPTION_UNLEARN_SPEC = 20,                   //UNIT_NPC_FLAG_TRAINER             (16) (bonus option for GOSSIP_OPTION_TRAINER)
    GOSSIP_OPTION_MAX
};

enum GossipOptionIcon
{
    GOSSIP_ICON_CHAT = 0,                    // white chat bubble
    GOSSIP_ICON_VENDOR = 1,                    // brown bag
    GOSSIP_ICON_TAXI = 2,                    // flightmarker (paperplane)
    GOSSIP_ICON_TRAINER = 3,                    // brown book (trainer)
    GOSSIP_ICON_INTERACT_1 = 4,                    // golden interaction wheel
    GOSSIP_ICON_INTERACT_2 = 5,                    // golden interaction wheel
    GOSSIP_ICON_MONEY_BAG = 6,                    // brown bag (with gold coin in lower corner)
    GOSSIP_ICON_TALK = 7,                    // white chat bubble (with "..." inside)
    GOSSIP_ICON_TABARD = 8,                    // white tabard
    GOSSIP_ICON_BATTLE = 9,                    // two crossed swords
    GOSSIP_ICON_DOT = 10,                   // yellow dot/point
    GOSSIP_ICON_CHAT_11 = 11,                   // white chat bubble
    GOSSIP_ICON_CHAT_12 = 12,                   // white chat bubble
    GOSSIP_ICON_CHAT_13 = 13,                   // white chat bubble
    GOSSIP_ICON_UNK_14 = 14,                   // INVALID - DO NOT USE
    GOSSIP_ICON_UNK_15 = 15,                   // INVALID - DO NOT USE
    GOSSIP_ICON_CHAT_16 = 16,                   // white chat bubble
    GOSSIP_ICON_CHAT_17 = 17,                   // white chat bubble
    GOSSIP_ICON_CHAT_18 = 18,                   // white chat bubble
    GOSSIP_ICON_CHAT_19 = 19,                   // white chat bubble
    GOSSIP_ICON_CHAT_20 = 20,                   // white chat bubble
    GOSSIP_ICON_MAX
};

//POI icons. Many more exist, list not complete.
enum Poi_Icon
{
    ICON_POI_BLANK = 0,                      // Blank (not visible)
    ICON_POI_GREY_AV_MINE = 1,                      // Grey mine lorry
    ICON_POI_RED_AV_MINE = 2,                      // Red mine lorry
    ICON_POI_BLUE_AV_MINE = 3,                      // Blue mine lorry
    ICON_POI_BWTOMB = 4,                      // Blue and White Tomb Stone
    ICON_POI_SMALL_HOUSE = 5,                      // Small house
    ICON_POI_GREYTOWER = 6,                      // Grey Tower
    ICON_POI_REDFLAG = 7,                      // Red Flag w/Yellow !
    ICON_POI_TOMBSTONE = 8,                      // Normal tomb stone (brown)
    ICON_POI_BWTOWER = 9,                      // Blue and White Tower
    ICON_POI_REDTOWER = 10,                     // Red Tower
    ICON_POI_BLUETOWER = 11,                     // Blue Tower
    ICON_POI_RWTOWER = 12,                     // Red and White Tower
    ICON_POI_REDTOMB = 13,                     // Red Tomb Stone
    ICON_POI_RWTOMB = 14,                     // Red and White Tomb Stone
    ICON_POI_BLUETOMB = 15,                     // Blue Tomb Stone
    ICON_POI_16 = 16,                     // Grey ?
    ICON_POI_17 = 17,                     // Blue/White ?
    ICON_POI_18 = 18,                     // Blue ?
    ICON_POI_19 = 19,                     // Red and White ?
    ICON_POI_20 = 20,                     // Red ?
    ICON_POI_GREYLOGS = 21,                     // Grey Wood Logs
    ICON_POI_BWLOGS = 22,                     // Blue and White Wood Logs
    ICON_POI_BLUELOGS = 23,                     // Blue Wood Logs
    ICON_POI_RWLOGS = 24,                     // Red and White Wood Logs
    ICON_POI_REDLOGS = 25,                     // Red Wood Logs
    ICON_POI_26 = 26,                     // Grey ?
    ICON_POI_27 = 27,                     // Blue and White ?
    ICON_POI_28 = 28,                     // Blue ?
    ICON_POI_29 = 29,                     // Red and White ?
    ICON_POI_30 = 30,                     // Red ?
    ICON_POI_GREYHOUSE = 31,                     // Grey House
    ICON_POI_BWHOUSE = 32,                     // Blue and White House
    ICON_POI_BLUEHOUSE = 33,                     // Blue House
    ICON_POI_RWHOUSE = 34,                     // Red and White House
    ICON_POI_REDHOUSE = 35,                     // Red House
    ICON_POI_GREYHORSE = 36,                     // Grey Horse
    ICON_POI_BWHORSE = 37,                     // Blue and White Horse
    ICON_POI_BLUEHORSE = 38,                     // Blue Horse
    ICON_POI_RWHORSE = 39,                     // Red and White Horse
    ICON_POI_REDHORSE = 40                      // Red Horse
};

struct GossipMenuItem
{
    GossipMenuItem() : MenuItemIcon(0), IsCoded(false), Message(""), Sender(0), OptionType(0), BoxMessage(""), BoxMoney(0) { }

    uint8       MenuItemIcon;
    bool        IsCoded;
    std::string Message;
    uint32      Sender;
    uint32      OptionType;
    std::string BoxMessage;
    uint32      BoxMoney;
};

// need an ordered container
typedef std::map<uint32, GossipMenuItem> GossipMenuItemContainer;

struct GossipMenuItemData
{
    uint32 GossipActionMenuId;  // MenuId of the gossip triggered by this action
    uint32 GossipActionPoi;
};

// need an ordered container
typedef std::map<uint32, GossipMenuItemData> GossipMenuItemDataContainer;

struct QuestMenuItem
{
    QuestMenuItem() : QuestId(0), QuestIcon(0) { }
    uint32  QuestId;
    uint8   QuestIcon;
};

typedef std::vector<QuestMenuItem> QuestMenuItemList;

class GossipMenu
{
public:
    GossipMenu() : _menuId(0), _locale(LOCALE_enUS) { }
    ~GossipMenu() { ClearMenu(); }

    void AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
    void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);

    void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
    uint32 GetMenuId() const { return _menuId; }
    void SetLocale(LocaleConstant locale) { _locale = locale; }
    LocaleConstant GetLocale() const { return _locale; }

    void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);

    uint32 GetMenuItemCount() const
    {
        return _menuItems.size();
    }

    bool Empty() const
    {
        return _menuItems.empty();
    }

    GossipMenuItem const* GetItem(uint32 id) const
    {
        GossipMenuItemContainer::const_iterator itr = _menuItems.find(id);
        if (itr != _menuItems.end())
            return &itr->second;

        return NULL;
    }

    GossipMenuItemData const* GetItemData(uint32 indexId) const
    {
        GossipMenuItemDataContainer::const_iterator itr = _menuItemData.find(indexId);
        if (itr != _menuItemData.end())
            return &itr->second;

        return NULL;
    }

    uint32 GetMenuItemSender(uint32 menuItemId) const;
    uint32 GetMenuItemAction(uint32 menuItemId) const;
    bool IsMenuItemCoded(uint32 menuItemId) const;

    void ClearMenu();

    GossipMenuItemContainer const& GetMenuItems() const
    {
        return _menuItems;
    }

private:
    GossipMenuItemContainer _menuItems;
    GossipMenuItemDataContainer _menuItemData;
    uint32 _menuId;
    LocaleConstant _locale;
};

class QuestMenu
{
public:
    QuestMenu();
    ~QuestMenu();

    void AddMenuItem(uint32 QuestId, uint8 Icon);
    void ClearMenu();

    uint8 GetMenuItemCount() const
    {
        return _questMenuItems.size();
    }

    bool Empty() const
    {
        return _questMenuItems.empty();
    }

    bool HasItem(uint32 questId) const;

    QuestMenuItem const& GetItem(uint16 index) const
    {
        return _questMenuItems[index];
    }

private:
    QuestMenuItemList _questMenuItems;
};

class PlayerMenu
{
public:
    explicit PlayerMenu(WorldSession* session);
    ~PlayerMenu();

    GossipMenu& GetGossipMenu() { return _gossipMenu; }
    QuestMenu& GetQuestMenu() { return _questMenu; }

    bool Empty() const { return _gossipMenu.Empty() && _questMenu.Empty(); }

    void ClearMenus();
    uint32 GetGossipOptionSender(uint32 selection) const { return _gossipMenu.GetMenuItemSender(selection); }
    uint32 GetGossipOptionAction(uint32 selection) const { return _gossipMenu.GetMenuItemAction(selection); }
    bool IsGossipOptionCoded(uint32 selection) const { return _gossipMenu.IsMenuItemCoded(selection); }

    void SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const;
    void SendCloseGossip() const;
    void SendPointOfInterest(uint32 poiId) const;

    /*********************************************************/
    /***                    QUEST SYSTEM                   ***/
    /*********************************************************/
    void SendQuestGiverStatus(uint32 questStatus, uint64 npcGUID) const;

    void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID);

    void SendQuestQueryResponse(Quest const* quest) const;
    void SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const;

    void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const;
    void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const;

    static void AddQuestLevelToTitle(std::string& title, int32 level);

private:
    GossipMenu _gossipMenu;
    QuestMenu  _questMenu;
    WorldSession* _session;
};
#endif
